Augmentation Patterns
While a VR/3D designer is placing virtual objects using positions in a controlled world coordinate system, an AR content creator primarily specifies object placement intents relative to appearing anchors, which are dynamically produced by detectors. These spatial anchors serve as reference points for pinning objects. Generally in AR Patterns, the augmentation intents are formulated as Event-Condition-Action (ECA) rules that are triggered by detector events. When a detector event occurs, ECA rule’s reaction will add augmentation items to the AR scene.
Browsing the catalog
The following table outlines several common placement intents for event-driven augmentation patterns that can be used to stage AR experiences. In AR, the real world serves as the spatial context for the stage, making users both spectators and performers. Their movements and perspectives influence the firing of events, leaving limited control over time and space for AR scenography (in contrast to film, theater, and VR/3D/game design).